~1 hrZachary Liberman is a performing Artist in NY who specializes in gesture recognition.
~7minTom Kelley, general manager at IDEO talks about radical collaboration and their use of design-thinking.
~4 minJohnny Chung Lee, a student in the HCII lab at CMU, uses reflective tape and some LED lights in combination with a wii remote control to enable users to use their finger gestures as an computer input. The combination enables interaction as seen in the movie Minority Report.
~1h 30minRandy Pausch, professor at CMU, shares his life experiences and lessons in an inspirational and moving lecture. "Brick walls are there for a reason: they let us prove how badly we want things."
-Randy Pausch
~10 minJohn Barratt, CEO of Teague discusses the process for designing the interior of the Boeing 777 for the Paris Air Show.
~5 minIn this sketchcast, Philipp Lessen talks about how he automated the process of tagging a huge database of Comic Book covers using both Google & Yahoo APIs.
~7 minChef Grant Achatz, of Alinea Restaurant in Chicago, is taking the experience of eating to a new level integrating technology and creativity.
~5 minBruce Sterling, notorious design critic, discusses hostile design and provides an AWESOME antidote regarding humanizing a particle accelerator.
~5 minJeff Han, the most prominent man in the field of multi-touch technology, discusses the benefits of touch screen displays. He even argues (in reference to the movie Minority Report) that touch screens are the most effective means for preforming tasks in virtual 3D space.
~2 minJames Dyson, famous for his no-loss-of-suction-vaccuumes, has now developed a washroom hand dryer promissing to dry hands in 12 seconds, uses 80% less energy, and removes 99.9% of bacteria from the air being blown on the hands.
~4 minSolomon E. Asch, world-renowned psychologist carried out experiments which reveal the power of social pressure and also inspired the work of Stanley Milgram.
~5 minVolker Blanz & Thomas Vetter of MPI for Biological Cybernetics in Tubingen, Germany present A Mophable Model for the Synthesis of 3D Faces. Presented at SIGGRAPH 1999.
~20 minJeff Hawkins, known for his work in the field of PDAs such as the Palm and Treo, is now pioneering new theories in regards to brain science.
~6 minA tribute to Carl Sagan, an American astronomer and astrobiologist, this amazing video is inspired by an excerpt from his book Pale Blue Dot. It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring.
- Carl Sagan
~3 minThe Falkirk Wheel is an incredible boat lift named after the nearby town of Falkirk, Scotland and transfers boats between two canals with a difference in height of 8 stories.
~3 minJack Black provides a unique tutorial on how to structure stories as part of Acceptable TVs video submission guide.
~1 minYahoo employees Michael Holzer, Brian Kobashikawa and Karl Adam created a physical status changer for Yahoo Messenger as part of the Yahoo Hack Day.
Microsoft Surface Microsoft Surface is a table top computing platform operating on a 30inch multi-touch display table. New innovation possibilities abound. |
~4 minPopular Mechanics takes a hands on look at Microsoft Surface.
~2 minStudents at University of Melbourne, Australia have developed a system to allow non-co-located people to work out together using GPS and wireless communication technologies.
~3 minDean Kamen shares a bit about the inspiration for developing his latest achievement, a robotic prosthetic arm with 14 degrees of freedom.
~1 minBrand New School for Goodby, Silverstein & Partners of San Francisco, have created an interactive billboard to be displayed as part of the Adobe CS3 product launch.
~4 minHektor, a portable computer controlled spray painting device, developed in 2002 by Jürg Lehni and Uli Franke. The device uses two motors and is able to reproduce images fed to it through Adobe Illustrator using an open-source scripting plugin called Scriptographer.
Nioz-Davi and Daisuke Yamamoto put together a team of artists to participate in a series of video projects creating a continuous stream of artwork evolving from one into another. ~3 min ~4 minOur focus is on the process of making art, not the end result.
- The Rinpa Eshidan
~51 minLuis von Ahn, an assistant professor in the Computer Science Department at Carnegie Mellon University, speaks at Google. Luis talks about his research on utilizing the abilities of humans to solve problems which are difficult for computers by creating games for people to play. Over 9 Billion human hours of solitaire were played in 2003. It took 7 million human hours to build the entire Empire State Building. It turns out it took 20 million human hours to build the entire Panama canal. I want to show how we can make good use of these wasted human cycles and that is what I mean by human computation.
-Luis von Ahn
~5 minNuno Vasconcelos, Professor at USCD, explains his research on Supervised Multi-class Labeling and how training computers to visually identify objects is extremely similar to that of teaching a human. ~29 minMunjal Shah, CEO of Riya, talks with Robert Scoble about how his company which heavily focused on developing face recognition software and is now developing the worlds best visual search engine Like.com. Munjal explains how Contextual Recognition works and why they decided to redirect the attention of their large pool of PhD employees to online shopping.
~1 hrStan Lee of Marvel Comics sits down with Jim Lee, arguably the greatest comic book artist ever, in this amazing 7 part series: Comic Book Greats. Jim Lee talks about his drawing process, image composition, and his inspiration.
~3 minIntel shares its vision for the future of the ultra-mobile computing which combines mobile phone, GPS, music, and workstation functionality along with voice recognition.
~7 minDesigners at Bungie Studios, makers of the game Halo, discuss the trials and tribulations that go into designing fun and engaging multiplayer maps that are as exciting after playing 100, 200, and even 1000 times.
~3 minWilliam Lam leads a group of students from the University of Waterloo which have designed an interactive touch-screen mirror. It displays weather, news, and is even voice activated.
~3 minPaul Bourke, a student at the University of Western Australia, has combined a Wiimote, a MacBook Pro, and Dome screen to test if the Nintendo Wii could provide low cost wireless of interacting within immersive environments.
~3 minSebastian Schmieg, a student at student at Merz Akademie, has created a new game-like interactive experiment called Roy Block using a vertically tangible interface.
Syd Mead, industrial designer and visual futurist, has worked at both Ford and US Steel before starting his own company. Syd is renowned for his work in movies such as Blade Runner, Tron, Aliens, Short Circuit, and many more. ~5 minTrailer of a feature documentary on Syd Mead. People are in the image business, and that includes practiclly the entire structure of commercial business. At some point in time, where there is packaging... designing a car, designing a hat, or a pair of shoes, or a motorcycle... somewhere it has to start as an image. Because the people who don't know how to draw, have to agree... that is what they are going to make.
-Syd Mead ~7 MinDances With Films co-founder, Leslee Scallon
interviews Visual Futurist, Syd Mead, and
Director, Joaquin Montalvan at the Premiere
of Visual Futurist ~39 minSyd Mead sits down in an interview to discuss his life experiences, design philosophies, and provides insight into the creative inspiration for his work.
~4 minVisual designer Marc Coleran displays his work from movies such as The Island, Alien vs. Predator, and The Bourne Identity. ~3 minNoel Rubin, graphic artist, showcases many of his interface designs which have landed in movies such as Star Wars Episode I. I take graphical interface design extremely seriously. A good designer balances form with function. As with all projects, real or fictional, I try to justify everything used in a design. No techno-grunge allowed. Every pixel has a purpose as desktop real-estate is very expensive these days. Albeit, some designs for movies are simply eye candy.
- Noel Rubin
~2 minviZoo demonstrates Cheoptics360, a volumetric display device able to show 3D objects and video at any angle. ~5 minResearchers from the University of Toronto use a 3D volumetric display to create a set of finger gestures to interact with objects in a 3D space.
~12 minIn this video, Rob Bryanton uses nice visual aids to illustrate each of the ten dimensions and how each one is related to the others.
~48 minIn this documentary Sir Martin Rees, Professor of Cosmology and Astrophysics at the University of Cambridge, asks the questions: Are we alone? Why are we here? Are we real? We do know that the laws governing our natural world are simple. We can write them down in simple equations. We can program computers to simulate them. And from great simplicity, we derive immense complexity.
Sir Martin Rees ~18 minSir Martin Rees speaks at TED in regards to the significance of human life at this pivotal moment in time. With the new capability for humans to materially change themselves and the planet, Rees asks the scientific community to continuously consider the moral implications of their research.
~3 minPresented at Photo Expo 2006, this reel of showcases photos taken during the year by George Lange as well as a flipbook style compiled at the end of each photo shoot. ~4 minPhoto slide show shown at RISD during a lecture by George Lange. Compiled and edited in one night with iPhoto.
~34 minChip Heath, a business professor at Stanford University, stresses the importance of simplicity to effectively convey ideas. He is the co-author of Made to Stick.
~7 minDave Gray, founder and CEO of XPLANE, discusses creativity in the work place in an interview with Alex Osterwalder.
| ~2 minFolding at Home, a distributed computing effort out of Stanford University, is harnessing the amazing processing power of the Sony PS3 game console to help scientists study misfolding proteins which may lead to cures for diseases including cancer, Alzheimer's, Parkinson's and cystic fibrosis.
~1 minLe Synapse, designed and developed by Groupe 3D in France was shown at Cebit 2007. People can interact with the touchscreen device without touching it.
~6 minRuss Burtner, a Product Designer at Microsofts Center of Information Work demonstrates DigiDesk, a combination touch-table with heads up display. ~3 minTom Gruver of Microsoft gives a tour of the Center for Information Work, an office which showcases the company's vision for 5-7 years into the future.
~6 minRodney Mullen, king of flatland skateboarding puts it down. Do what you love and try not to look at what other people occupy themselves with. Most people seem restless and bounce around too much to focus or even pay attention enough to themselves to figure out exactly what they really do love, as opposed to what the people that surround them are doing.
- Rodney Mullen
Jeff Bezos, CEO and founder of Amazon.com shares the vision, drive, and effectiveness of focusing on customer experience. We see our customers as invited guests to a party, and we are the hosts. It's our job every day to make every important aspect of the customer experience a little bit better.
-Jeff Bezos ~57 minJeff Bezos speaks at the University of Washington Nov. 2002 ~1 hr 2 minJeff Bezos speaks at Princeton University Oct 20th, 2000.
~56 minJeff Bezos speaks at the University of Pennsylvania along with David Dyer, president and CEO of Lands End on Feb 8, 2000.
~49 minPhil Harrison talks about Sony's vision for Game 3.0 introducing Home for PS3 as well as showcases a fantastic new game called Little Big Planet which allows players to play and create their own levels and share them with the community. A must see. ~1 hr 12 minShigeru Miyamoto shares Nintendo's vision and aim at broadening the gamer demographic. Including how he ranks games using the wife-o-meter.
~4 minLemur is a multi-touch controller for audio and video applications. This setup uses Lemur to control Processing, a real time visualization tool.
~54 minCliff Nass, Professor of Communication at Stanford, speaks at the University of Washington. In this brilliant and entertaining lecture, Cliff shows how social theories which apply to human-to-human apply equally to human-to-computer interactions.
~4 minJulian Beever, renowned 3D sidewalk chalk artist creates yet another amazing piece of work in this video.
~45 minRyan Honey and Orion Tait of Buck Design and Motion Graphics, showcases 5 projects and provides a behind the scenes glimpse at the production process. Buck has completed projects for g4, MTV Movie Awards, Nike Battlegrounds, Cingular Wireless, and EA Games 007.
~38 minBen Fry, a MIT legend in data visualization, shares his latest work in Computational Information Design.
~18 minMIT Professor Neil Gershenfeld shares a convincing view on how personal fabrication labs are the next step after the digital revolution. The killer app of personal fabrication is products for the market of one person.
- Neil Gershenfeld
~15 minSaul Griffith, an inventor at Squid Labs, shares his work on designing and programming physical materials to behave and function in innovative ways. Projects of Saul Griffith...
~20 minSeth Godin gives an entertaining talk depicting various types of brokenness people run into every day and the inspiration behind the website This Is Broken.
~20 minWorld renowned artist and scientist Theo Jansen speaks at GEL 2005. Jansen describes how he constructs incredible self sufficient animals using evolutionary algorithms. ~1 minTheo Jansen appears in a BMW commercial.
~28 minJosh Kornbluth speaks with Vicki Vlachakis, a design manager at General Motors. She is the creative mind behind the Saturn Sky and Pontiac Solstice.
~5 minA DJ from California has taken the music mixing act from vinyl to the wicked mashup of a PC and Nintendo Wiimotes.
~3 minHenrik Drecker wins the Design Spotter Interior Innovation Award. His inventions address the needs of those with a balcony including a light that attaches to a window and a grill that hangs on the outer edge of the balcony.
~58 minHoward Karloff lectures at the University of Washington CSE Colloquia in 2001. Howard shares his amazing experience of working with AT&T and what it was like to participate in an FCC spectrum auction where companies spend billions of dollars.
~3 minThis short video highlights a few of the Audi TT design elements.
~1 minAt the 2005 E3, hidden away amongst the madness in Nintendo's booth was this dark hall which contained an interactive Koi Pond.
The technology isn't Nintendo's, but in fact an interactive advertising system developed by Reactrix. ~3 minReactrix creates interactive displays which respond to movement. The innovative system has a wide variety of uses and is currently being marketed toward companies who wish to advertise in places such as shopping malls.
~20 minIn this video, Charles Leadbeater speaks at TED in regards to the evolution of public innovations leading the way in new niche product development and commercialization.
~38 minKRS-ONE speaks to students of Temple University describing vividly the cultural movement of Hip Hop. ~34 minlecture continued...
~4 minNissan's 2005 Concept Car demonstrating many great innovations in car design.
PBS Series Design | e2 looks at the world of sustainable design. ~5 minThe energy efficiencies of city life vs suburbia living. ~5 minSergio Palleroni, designs for the other 99% of the world's population. ~5 minUsing government regulation as a way to promote green architecture in Germany and in Chicago ~5 minExplores the enormous impact that construction has on the environment. ~4 mine2 director Tad Fettig discusses filming in China, and how it impacted his views on the future of green architecture. ~7 minCameron Sinclair, the founder of Architects for Humanity and a visionary leader in the green architecture movement.
Satoru Iwata, President of Nintendo has compiled a very impressive set of interviews with those who imagined Nintendo's Wii gaming system and its creative launch titles. |
~ 4 minDanny Goldfield, a New York City photographer, is photographing one child from every country all of which live in NYC. The mission of New York City children is to gather, nurture, an inclusive community of children and to create opportunities for them to meet, learn about each other, and form friendship.
- Danny Goldfield
~ 4 minMichael Wesch, Assistant Professor of Cultural Anthropology at Kansas State University has created a delightful short video on the evolution of the Web. ~24 minMichael Arrington from TechCrunch presents a short documentary on Web 2.0 through 13 startup CEOs and executives.
~6 minKen Musgrave, Director of Design & Usability at Dell, talks about some of user-centered design decisions incorporated into the XPS 700 high-end gaming computer system.
~35 minLuke Wroblewski, a principal designer at Yahoo, discusses during a lecture at SHiFT, how the meaning of design has changed and what it means today.
~4 minGood Magazine presents this splendid video highlighting the group The Friends of High Line who are converting a former elevated track used by Freight Trains, into a 1.5 mile public park in NYC. One of the most beautiful things about this whole story is it shows you that things that ought to be, can be; if you just have the will to pursue them.
-Edward Norton
~3 minJeff Han's work is displayed in a nicely put together video. It appears to be the same technology in his demo seen at Sig Graph 2006.
~1 hr 3 minDean Kamen, inventor of the Segway, speaks to the Harvard Business School in this video from 2002. His inspiring and provocative lecture promotes creating businesses that add value to the world and discusses why his company DEKA, chooses the projects that it does. ~4 minIf your really going to work that hard, you gotta be frustrated about something important.
- Dean Kamen ~9 minA look at the latest Segways and their variations. ~4 minThe iBOT Mobility System allows people confined to a wheel chair to regain their independence.
~4 minJay Conger, a professor at University of Southern California demonstrates how stories can be effective for communicating with a specific objective in mind. Jay provides a great example from Southwest Airlines and shares several tips for constructing effective stories.
| One of the most anticipated games of 2007, the folks at Bungie Studios have offered to the masses a glimpse of the game as well as a look behind the scenes of Halo 3. ~7 minMicrosoft offers some great behind the scenes footage for Halo 3 from the designers and engineers at Bungie Studios. It's great, there's 90 guys here, half of them are artists, half of them are engineers, and it is like oil and water. All the left brain people and all the right brain people... and both groups thing they are really the people in charge.
-CJ COWAN (Boy Wonder) ~7 minThe Halo 3 designers and engineers discuss their ideas for the game and how it came to fruition.
~25 minArthur Ganson, artist in residence at MIT creates kinetic sculptures which rely on beautiful engineering and loads of creativity. Arthur speaks about how he got started and describes his thoughts behind a few of his incredible sculptures.  View more videos of Arthur's sculptures via his website.
~1 hour 55 minApple announces the iPhone ~1 hr 34 minApple announces the move to intel chips Apple announces 17in PowerBook, Final Cut Express, iLife, Safari, Keynote ~7 minOne More Thing... Apple announces G4 Cube ~1 hour 39 minApple announces the PowerMac G3, Mac OS 10 server, new iMacs ~1 hour 46 minApple announces profitability and the iMac ~38 minSteve Jobs's welcome back to Apple as its CEO
~48 minAs part of the Authors@Google series, Seth Godin talks about the importance of permission marketing, telling a story, and making something remarkable. People don't believe what you tell them. They rarely believe what you show them. They often believe what their friends tell them. They always believe what they tell themselves.
-Seth Godin
~40 min"Guy Kawasaki is the author of eight books including The Art of the Start, Rules for Revolutionaries, How to Drive Your Competition Crazy, Selling the Dream, and The Macintosh Way. Guy is currently the Managing Director of Garage Technology Ventures, an early-stage venture capital firm and a columnist for Forbes.com. Previously, he was an Apple Fellow and Chief Evangelist at Apple Computer where he was one of the few individuals responsible for the early success of the Macintosh computer." Don't worry, be crappy. Revolutionary means you ship and then test... Lots of things made the first Mac in 1984 a piece of crap - but it was a revolutionary piece of crap.
-Guy Kawasaki
~1 hour 11 min
"From Las Vegas, Nevada, Microsoft Chairman Bill Gates keynoted the 2007 International Consumer Electronics Show (CES) and demonstrated Microsoft’s new generation of connected experiences. Bill was joined by Robbie Bach, President of Microsoft’s Entertainment and Devices Division, in announcing several new offerings from Windows Vista, Xbox 360, Microsoft TV and more." ~42 minBill Gates sits down for a talk with bloggers from Engadget, Gizmodo, Kotaku, PodTech.net, and Joystiq. Your most unhappy customers are your greatest source of learning.
-Bill Gates Bill Gates, 2007 International Consumer Electronics Show , Robbie Bach , Windows Vista , Xbox 360 , Microsoft TV , Engadget , Gizmodo , Kotaku , PodTech.net , Joystiq
~54 minLawrence Fish, Chairman and CEO of Citizens Financial Group shares his perspective on what it means to treat both employees and customers with respect.
~1hour 35 min"Current and Recent Work"
Frank Gehry, the worlds most famous living architect, discusses what has gone into building his company and provides a tour through photographs of many of his projects. The hall is wood because it is psychoacoustic... people think it sounds better.
- Frank Gehry
 Gary Flint, Large Project Leader of the Ridgeline, provides a bit of Director's commentary on the design of the 2006 Honda Ridgeline. The detail of the design as it applied from a user's perspective is very impressive.
~45 minDaniel speaks at Google as part of the Google Author Series about his book called How to Survive a Robot Uprising. I went and asked a lot of robotics researchers (roboticists) how they would escape from their robots. The number one reply was, "I would walk away slowly."
-Daniel H. Wilson
~17minBjorn, an economist attempts to prioritize the world's largest problems such as global warming, AIDS, and hunger. With a flavor of Freakonomics, the topics discussed are not simple and but are eye opening when taken from the view of pure economics.
~1hourChris Anderson, editor-in-cheif of Wired Magazine, discusses the content of his book The Long Tail. The book takes a look at the emerging trends in relation to having access to nearly endless amount of information and content.
~2 hours"Consider the impact auto racing (visibility, technologies) has had on the automotive industry. Computer games have evolved into a similar ... all » relationship with the computer industry. Because we get to design the problems that our players face (the game challenges) we have an opportunity to push the boundaries of graphics, user interface, AI, metrics and simulation. What we're currently learning about mapping these abilitites to the psychology of our players will be used in the mainstream software of the future."
~20 minSir Ken Robinson gave an amazing talk at TED 2006 on Creativity and Education. Innovation isn't about just one form of work, it's about every sort of business.
-Sir Ken Robinson
How do you teach someone Interaction Design? |
You tell him I said to take a long unstructured walk around his city. Talk to strangers. Take pictures. Visit at least one museum. Pretend like he's from somewhere else for an hour. Stop in a park to read Raymond Carver's "What we talk about when we talk about love." (outloud would be rad, but I leave that up to him.) Go into a music store, find two people who seem completely different from him and buy whatever they are buying. And then end his travels at your house where he'll tell you the story of his day over a bottle of Bombay Sapphire Gin. The story should last as long as the bottle.
You listen to his story and then like Mr. Miyagi in "The Karate Kid" tell him all the things he already knows interaction design without even realizing it.
And to answer the question before you ask - why Bombay Sapphire Gin? Gin because it's yummy. Bombay Sapphire because it's beautiful. We're still designers after all. ;)
-Maggie Breslin
~1 hourThis is a presentation by Maxis's Will Wright (Father of the Sim games) from the Game Developer Conference. It shows the game Spore being developed by Maxis. This game is highly anticipated and expected to be one of the biggest games of 2007.
Will discusses topics such as scaling content creation, procedural character behaviors, and new artificial intelligence developments. I think for most people, their kind of general aesthetic with games is that the more I control this experience, the better the game is.
-Will Wright
~57minPatrick Baudisch from Microsoft Research speaks at the University of Washington. His research deals with solving user interface design challenges presented by both very small and very large interfaces.
~43 minThe iPod is the cliche for great design. See how it came about and became the social phenomenon it is. Truly impressive story.
~23minJason Fried, one of 7 members of the 37Signals software company speaks in this video on collaboration. He stresses maintaining small teams, using passive means for collaboration, allowing 'alone-time' for people to work without interruption, make lots of very small decisions constantly, and to use meetings as a last resort to share information.
~50minAndy Wilson of Microsoft Research appears in a clip from the Scoble Show demonstrating an amazing gesture control system using a simple $30 web cam pointed toward the computer keyboard. Robert Scoble's entire visit to Microsoft Research is 50min long, and the last ~20 minutes of it are with Andy Wilson.
~20min Kevin Kelly traces the remarkable similarities between the evolution of biology and technology, ultimately declaring technology the "7th kingdom of life." He poses an intriguing question: "What does technology want?" As we hurdle forward, evolving increasingly complex, biological and independent machines, how will it affect our humanity?
~3min Future by Design shares the life and far-reaching vision of Jacque Fresco, considered by many to be a modern day Da Vinci. Peer to Einstein and Buckminster Fuller, Jacque is a self-taught futurist who describes himself most often as a "generalist" or multi-disciplinarian -- a student of many inter-related fields. He is a prolific inventor, having spent his entire life (he is now 90 years old) conceiving of and devising inventions on various scales which entail the use of innovative technology. As a futurist, Jacque is not only a conceptualist and a theoretician, but he is also an engineer and a designer.
~2minApril 24, 2006: At the Simplicity Event at Pier 94 in New York City, Royal Philips Electronics unveiled a major set of product prototypes to illustrate its successful brand positioning; 'sense and simplicity', demonstrating the power of simplicity-led design in growing businesses and driving innovation. The designs on display follow the three filters Philips now employs to ensure its products and services adhere to its brand positioning of 'sense and simplicity': designed around you, easy to experience and advanced.
~20 min Sociology professor Barry Schwartz speaks on how the paradox of choice and how lots of choice can lead to paralysis and unhappiness. ~22minDan Gilbert is a psychology professor at Harvard, and author of "Stumbling on Happiness". ~5minZe has a quick summary on Dan Gilbert's book.
UC Berkley is using Google Video to post it's lectures and courses online. I am really excited about this new resource. MIT and the University of Washington both post a great deal of videos online which I have really enjoyed.  One Berkeley class I have really enjoyed watching through is the Physics 10 class taught by Professor Richard A. Muller.
~1 hr 14 min Bill Moggridge, co-founder of IDEO speaks at MIT in 2002 about Interaction Design. Designing Interactions Bill has a new book out called Designing Interactions which includes a DVD with excerpts of |
~18minMalcom Gladwell (author of the books The Tipping Point and Blink) provides a great anecdotal talk on how diversity in food products came about. Even food science has a long tail. “Instinct is the gift of experience. The first question you have to ask yourself is, 'On what basis am I making a judgment?' ... If you have no experience, then your instincts aren't any good.”
-Malcom Gladwell
 Videos from the 2006 Ars Electronica conference have been made available online. This year's theme is on Simplicity. John Maeda, from the MIT Media Lab helps put this event together. His book the Ten Laws of Simplicity has recently come out. I'll post to a few select videos soon, but wanted to make the link available as there is a lot of content available and much of it is really interesting.
~1h 15min Inspired by Joshua Prince-Ramus, I am now seeking to satisfy my craving to study architecture. The following video is from a speaking event by David P. Billington, professor at Princeton for the opening of The Art of Structural Design: A Swiss Legacy exhibit at MIT.
The lecture covers four Swiss engineers and a couple of their teachers: Robert Maillart, Othmar Ammann, Heinz Isler, and Christian Menn; as well as Wilhelm Ritter and Pierre Lardy
Billington's speach doesn't start until 10 minutes in, The professor's descriptions of the architecture is excellent and the imagery is fantastic.
~20 minDavid Deutsch speaks at TED about the unique perspective physics adds to the perception of life, and why problem solving is hands down more important than problem prevention. The Fabric of Reality "If we are to understand the world at more than a superficial level, it must be through those theories and through reason, and not through our preconceptions, received opinion, or even common sense. Our best theories are not only truer than common sense, they make far more sense than common sense does." |
The overwhelming majority of theories are rejected because they contain bad explanations, not because they fail experimental tests.
- David Deutsch
~20minRoss Lovegrove, a brilliant industrial designer draws inspiration from nature and utilizes the latest developments in materials science.
Here are two wonderful videos from the 2006 Stanford Summit... |
~1 hourProfessor at MIT, Eric von Hippel speaks on Democratizing Innovation and how customer's creativity and inventiveness can be valuable to corporations and why such innovation shouldn't be suppressed.
~1h 15minThis video of James Dyson, an incredible inventor speaks at MIT in regards to design and engineering.
 | Segway Story Excerpt from Code Name Ginger by Steve Kemper.... The story behind Dean Kamen's Segway scooter, and his combustive meeting with the kingpins of Apple and Amazon.
Having finally been able to ride one myself, I fully understand how remarkable the machine is. |
You have a product so revolutionary, you'll have no problem selling it. The question is, are people going to be allowed to use it?
—Jeff Bezos
~15 minDennis Littky, co-founder of Rhode Island’s Metropolitan Regional Career and Technical Center discusses their approach to creating schools that allow students to choose their own education path, even at very young ages.
~2 minGames are continuing to evolve, raising the bar on inventiveness and creating new challenges. One "newish" tool being incorporated is the idea of portals. Portals are designed to allow users to solve simple to very complex puzzles within games. Games using these puzzle techniques become far more credible as teaching tools.
~20 minArchitect Joshua Prince-Ramus speaks at TED regarding his REX's design process. Their projects include the Seattle Public Library, The Wyly Theater, and the Museum Plaza.
This Summer I've been researching video game design and digging up all the information I can find on theory and the latest developments being made. The main reason for studying the video game industry is its position on the cutting edge of technology and integration of story, creativity, art, and business. The industry is huge and all of the technologies and techniques used in the design of these games will filter into many other areas. ~46 minToday I stumbled upon yet another great video in regards to the early history of video games. They've come a LONG way!
~15 min Harry West of Design Continuum speaks on Design Strategy
~57 minJune 2nd 2006 lecture by Tim Brown from IDEO at MIT Sloan School of Management.
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