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	<title>Dustin Kirk - Interaction Design &#187; Design</title>
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	<link>http://www.dustinkirk.com</link>
	<description>innovation through interaction</description>
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		<title>Industrial Light &amp; Magic: Creating The Impossible</title>
		<link>http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/</link>
		<comments>http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 02:56:00 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Documentary]]></category>
		<category><![CDATA[George Lucas]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Industrial Light & Magic]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1245</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/"><img src="http://dustinkirk.com/blogpicsBig/Industrial_Light_and_Magic.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 60 minutes<br><br>ILM (Industrial Light &#038; Magic), created by George Lucas to create the special effects for Star Wars, has maintained a lead role since pioneering computer graphics in Hollywood movies. This Encore Special, covers ILM&#8217;s story from the first Star Wars film to its role in movies like Iron Man and Transformers. One of the more [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/"><img src="http://dustinkirk.com/blogpicsBig/Industrial_Light_and_Magic.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/20/industrial_light_and_magic/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 60 minutes<br><br><p>ILM (Industrial Light &#038; Magic), created by George Lucas to create the special effects for Star Wars, has maintained a lead role since pioneering computer graphics in Hollywood movies.  This Encore Special, covers ILM&#8217;s story from the first Star Wars film to its role in movies like Iron Man and Transformers.  One of the more interesting aspects covered in this documentary is seeing how the company transitioned from analog to digital effects.  </p>
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		<title>Matt Diffee: Designing Jokes</title>
		<link>http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/</link>
		<comments>http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:26:08 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[cartoons]]></category>
		<category><![CDATA[Cusp]]></category>
		<category><![CDATA[jokes]]></category>
		<category><![CDATA[Matt Diffee]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1242</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/"><img src="http://dustinkirk.com/blogpicsBig/Matt_Diffee.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 20 minutes<br><br>Matt Diffee, a cartoonist for the New Yorker since 1999, talks at Cusp 2011 about how he designs jokes. Titled &#8220;Things You Might Not Think I Think About&#8221;, Matt shares his process for coming up with jokes and many of the tips and rules he uses. From the composing the visuals that maximize the comedic [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/"><img src="http://dustinkirk.com/blogpicsBig/Matt_Diffee.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/16/matt-diffee-designing-jokes/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 20 minutes<br><br><p>Matt Diffee, a cartoonist for the New Yorker since 1999, talks at Cusp 2011 about how he designs jokes.  Titled &#8220;Things You Might Not Think I Think About&#8221;, Matt shares his process for coming up with jokes and many of the tips and rules he uses. From the composing the visuals that maximize the comedic effect to the word play, there is no doubt that Matt is right as rain speaking at a design conference.</p>
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		<title>Yves Béhar: Positive, Social, Sustainable</title>
		<link>http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/</link>
		<comments>http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 08:06:56 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Leaders]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Chairs]]></category>
		<category><![CDATA[Condoms]]></category>
		<category><![CDATA[Herman Miller]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[OLPC]]></category>
		<category><![CDATA[Puma]]></category>
		<category><![CDATA[Sustainable]]></category>
		<category><![CDATA[Yves Béhar]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1238</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/"><img src="http://www.dustinkirk.com/blogpicsBig/Yves_Behar.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 22 minutes<br><br>Yves Béhar talks at Cusp 2011 on his company&#8217;s projects including the Puma shoebox, NYC condoms, Herman Miller Sayl Chair, One-Laptop-Per-Child, and many others. With every project, Yves team strives to make long-term partnerships with their clients and are keen to strive for innovative, sustainable, and ethical designs.]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/"><img src="http://www.dustinkirk.com/blogpicsBig/Yves_Behar.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/16/yves_behar_cusp_2011/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 22 minutes<br><br><p>Yves Béhar talks at Cusp 2011 on his company&#8217;s projects including the Puma shoebox, NYC condoms, Herman Miller Sayl Chair, One-Laptop-Per-Child, and many others.  With every project, Yves team strives to make long-term partnerships with their clients and are keen to strive for innovative, sustainable, and ethical designs.</p>
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		<title>Bugatti Veyron: Behind The Scenes</title>
		<link>http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/</link>
		<comments>http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:45:21 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Bugatti Veyron]]></category>
		<category><![CDATA[Cars]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1229</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/"><img src="http://dustinkirk.com/blogpicsBig/Bugatti_Veyron.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 45 minutes<br><br>National Geographic goes behind the scenes with this Megafactories special in HD. Get a complete end-to-end view at the detailed, hand crafted, and highly specialized manufacturing process of this one-of-a-kind machine. Part car, part aircraft, jaw-dropping facts abound, including the fact that only 17 titanium bolts hold the front and rear sections fo the car [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/"><img src="http://dustinkirk.com/blogpicsBig/Bugatti_Veyron.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/06/bugatti-veyron_behind-the-scenes/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 45 minutes<br><br><p>National Geographic goes behind the scenes with this Megafactories special in HD.  Get a complete end-to-end view at the detailed, hand crafted, and highly specialized manufacturing process of this one-of-a-kind machine.  Part car, part aircraft, jaw-dropping facts abound, including the fact that only 17 titanium bolts hold the front and rear sections fo the car together, each of which costs $100 to create. </p>
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<p><b>Part 1:</b></p>
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<p><b>Part 2:</b></p>
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<p><b>Part 3:</b></p>
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		<title>Sony Ericsson Human Interface Design</title>
		<link>http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/</link>
		<comments>http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 18:42:03 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Quickies]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[George Arriola]]></category>
		<category><![CDATA[Hanne-Marte Holmoy]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Makiko Kawai]]></category>
		<category><![CDATA[Marten Jonsson]]></category>
		<category><![CDATA[Phones]]></category>
		<category><![CDATA[Rei Fukuda]]></category>
		<category><![CDATA[Satoshi Aoyagi]]></category>
		<category><![CDATA[Sony Ericsson]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Yoshinori Yamada]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1224</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/"><img src="http://dustinkirk.com/blogpicsBig/Sony_Ericsson_Design.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 7 minutes<br><br>This short documentary, created by Hira Verick and Gary Hustwit tours the Sony Ericsson design house. The documentary focuses on extracting the design philosophy from the designers that goes into the entire user experience including the hardware, the software, and even the soundscape. The documentary interviews the entire design team including George Arriola, head of [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/"><img src="http://dustinkirk.com/blogpicsBig/Sony_Ericsson_Design.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/12/06/sony_erricsson_human_interface_design/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 7 minutes<br><br><p>This short documentary, created by Hira Verick and Gary Hustwit tours the Sony Ericsson design house. The documentary focuses on extracting the design philosophy from the designers that goes into the entire user experience including the hardware, the software, and even the soundscape.  The documentary interviews the entire design team including George Arriola, head of Human Interface Design, Rei Fukuda, Marten Jonsson, Hanne-Marte Holmoy, and many others.</p>
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		<item>
		<title>Mag+</title>
		<link>http://www.dustinkirk.com/2011/08/11/ma/</link>
		<comments>http://www.dustinkirk.com/2011/08/11/ma/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 01:57:40 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Quickies]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[BERG]]></category>
		<category><![CDATA[Bonnier R&D]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Tablet PC]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1218</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/08/11/ma/"><img src="http://dustinkirk.com/blogpicsBig/BERG_magPlus.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/08/11/ma/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 8 minutes<br><br>Bonnier R&#038;D and BERG created a conceptual video about how the magazine experience would translate to touchscreen devices. The video was made back in 2008, before the iPad was on the scene. With magazines like Wired and Project, it is easy to still long for an experience envisioned in this two year old video. To [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/08/11/ma/"><img src="http://dustinkirk.com/blogpicsBig/BERG_magPlus.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/08/11/ma/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 8 minutes<br><br><p><a href="http://www.bonnier.com/en/content/who-we-are">Bonnier R&#038;D</a> and <a href="http://berglondon.com/">BERG</a> created a conceptual video about how the magazine experience would translate to touchscreen devices.  The video was made back in 2008, before the iPad was on the scene. With magazines like Wired and Project, it is easy to still long for an experience envisioned in this two year old video. To date, perhaps the best interactive reading experience is that of <a href="http://itunes.apple.com/us/app/our-choice/id432753658?mt=8">&#8220;Our Choice&#8221;</a> from <a href="http://pushpoppress.com/ourchoice/">Push Pop Press</a> which incorporates several of these ideas but takes interactivity to a whole new level.</p>
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		<title>I Love UX Design</title>
		<link>http://www.dustinkirk.com/2011/01/27/i-love-ux-design/</link>
		<comments>http://www.dustinkirk.com/2011/01/27/i-love-ux-design/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 15:22:01 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Quickies]]></category>
		<category><![CDATA[Lyle Alzaldo]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX Design]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1200</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2011/01/27/i-love-ux-design/"><img src="http://dustinkirk.com/blogpicsBig/UXdesign.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/01/27/i-love-ux-design/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 2 minutes<br><br>Lyle Alzaldo and his friends cooked up this cute video on being an Interaction Designer. In short the colorful video is a rallying cry around the love of sticky notes and prototyping, and creating overall great user experiences. As UX designers we thrive on bringing clarity to complexity, finding order in the chaos, and now [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2011/01/27/i-love-ux-design/"><img src="http://dustinkirk.com/blogpicsBig/UXdesign.jpg"></a><br><b><a href="http://www.dustinkirk.com/2011/01/27/i-love-ux-design/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 2 minutes<br><br><p>Lyle Alzaldo and his friends cooked up this cute video on being an Interaction Designer. In short the colorful video is a rallying cry around the love of sticky notes and prototyping, and creating overall great user experiences. As UX designers we thrive on bringing clarity to complexity, finding order in the chaos, and now there is a video that expresses our excitement for just that.</p>
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		<title>David McCandless: The Beauty of Data Visualization</title>
		<link>http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/</link>
		<comments>http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 06:15:36 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Authors]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Leaders]]></category>
		<category><![CDATA[Data Visualization]]></category>
		<category><![CDATA[David McCandless]]></category>
		<category><![CDATA[Information Visualization]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1178</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/"><img src="http://dustinkirk.com/blogpicsBig/David_McCandless.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 18 minutes<br><br>David McCandless, award winning designer, writer, and author, speaks at TED on his passion for exploring data and creating meaningful visualizations that convey information in the form of a story. With a plethora of examples from his latest book, Information Is Beautiful, the talk is both facinating and inspiring. In one example he displays the [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/"><img src="http://dustinkirk.com/blogpicsBig/David_McCandless.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/08/23/david-mccandless-the-beauty-of-data-visualization/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 18 minutes<br><br><p><a href="http://www.davidmccandless.com/">David McCandless</a>, award winning designer, writer, and author, speaks at TED on his passion for exploring data and creating meaningful visualizations that convey information in the form of a story.  With a plethora of examples from his latest book, <a href="http://www.informationisbeautiful.net/">Information Is Beautiful</a>, the talk is both facinating and inspiring. In one example he displays the carbon output from the Icelandic volcano that grounded thousands of flights over Europe in 2010. By comparing the carbon output that those flights would have produced themselves, the eruption was the first carbon-neutral volcanic event the world has seen. David posts his visualizations on his website and it is worth diving in to take a look.</p>
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		<title>James Archer: How People Buy</title>
		<link>http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/</link>
		<comments>http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 04:20:12 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Quickies]]></category>
		<category><![CDATA[Buying]]></category>
		<category><![CDATA[Customer Conversion]]></category>
		<category><![CDATA[Decision Modes]]></category>
		<category><![CDATA[Forty]]></category>
		<category><![CDATA[James Archer]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Purchasing]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1175</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/"><img src="http://dustinkirk.com/blogpicsBig/James_Archer.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 7 minutes<br><br>James Archer, Managing Director at Forty (a design and marketing consultancy), posted a great webcast explaining how people make purchasing decisions and gives some very practical advice for designing websites seeking new users and customers. Potential customers fall into four different categories (called Decision Modes): spontaneous, competitive, humanistic, and methodical. The categorization depends on two [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/"><img src="http://dustinkirk.com/blogpicsBig/James_Archer.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/08/16/james-archer-how-people-buy/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 7 minutes<br><br><p>James Archer, Managing Director at Forty (a design and marketing consultancy), posted a great webcast explaining how people make purchasing decisions and gives some very practical advice for designing websites seeking new users and customers. Potential customers fall into four different categories (called Decision Modes): spontaneous, competitive, humanistic, and methodical. The categorization depends on two scales. The first, fast or slow, and the second, logical or emotional.  By taking into account the information each of these consumer types look for, you can ensure success in communicating the value proposition and convert more customers.</p>
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		<title>Don Norman: 10 Rules for Successful Products</title>
		<link>http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/</link>
		<comments>http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 04:08:34 +0000</pubDate>
		<dc:creator>Dustin Kirk</dc:creator>
				<category><![CDATA[All Videos]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Leaders]]></category>
		<category><![CDATA[Business of Software]]></category>
		<category><![CDATA[Don Norman]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.dustinkirk.com/?p=1165</guid>
		<description><![CDATA[<a href="http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/"><img src="http://dustinkirk.com/blogpicsBig/Don_Norman2.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 65 minutes<br><br>Don Norman, one of the fathers of user experience (now 75 years old), gives an excellent talk at Business of Software 2009 on the ten rules for successful products. Throughout the talk, Don stresses the importance of creating positive experiences with many anecdotes and provides many tips along the way. For example, make sure to [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/"><img src="http://dustinkirk.com/blogpicsBig/Don_Norman2.jpg"></a><br><b><a href="http://www.dustinkirk.com/2010/07/01/don-norman-10-rules-for-successful-products/"><img src="http://www.dustinkirk.com/wp-content/themes/-d-dustinkirk/images/icon_play.png"></a></b> 65 minutes<br><br><p>Don Norman, one of the fathers of user experience (now 75 years old), gives an excellent talk at Business of Software 2009 on the ten rules for successful products. Throughout the talk, Don stresses the importance of creating positive experiences with many anecdotes and provides many tips along the way.  For example, make sure to have a strong beginning and strong ending to an experience, because that is what people remember. By placing the undesirable or painful parts in the middle, even if that requires creating a false beginning or ending, people will come away with a more positive memory of the experience. And it is that memory that they will share with others and remember long after the actual experience.<br />
<br />
<strong>The 10 Rules:</strong><br />
1. It is all about the experience<br />
2. Design systems<br />
3. Everything is a service<br />
4. Everything is a product<br />
5. Don&#8217;t be too logical<br />
6. Memory is more important than actuality<br />
7. Complexity is okay<br />
8. Design for the real world<br />
9. Design for people<br />
10. It is all about the experience</p>
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