Karmetik: The Machine Orchestra

Posted on June 9th, 2010 in All Videos,Art,Quickies

3 minutes

The Machine Orchestra brings together custom-built robotic musical instruments and human performers with modified instruments, unique musical interfaces, and hemispherical speaker-pods. The ensemble combines KarmetiK’s international lineup of artists and musicians with students in the Music Technology & Technical Direction programs at the California Institute of the Arts.


Jesse James Garrett: The State of User Experience

Posted on June 9th, 2010 in All Videos,Design,Leaders

40 minutes

Jesse James Garrett, president of Adaptive Path, speaks at UX Week 2009 on The State of User Experience. The field of User Experience has changed much over the years and Jesse does a good job at both finding insights into the past, such as its then narrow scope, as well as projecting forward with the incorporation of emotion. The talk is excellent for those practicing in the field and is one of the better talks out there discussing the current field of user experience as a whole.


Manual Dexterity: Touch + Pen Input on Tablet PCs

Posted on June 8th, 2010 in All Videos,Design,Quickies,Technology

4 minutes

Microsoft Research presents its case for the inclusion of pen input along side of touch input on Tablet PCs and other touch-enabled computers. While Microsoft and Apple have taken opposing views on the need for pen input on computing devices, there are indeed good arguments on both sides. Unfortunately the more obvious and useful cases for pen input, such as sketching, are slightly less academic, making researchers strive to come up with more novel uses. In any case, several intriguing use-cases are presented and perhaps they will inspire more practical applications down the road. It seemed like only yesterday when every multi-touch computer simply demonstrated rotating and zooming photos.


Mark Baskinger: Drawing Ideas and Communicating Interaction

Posted on June 7th, 2010 in All Videos,Design,Leaders

30 minutes

Mark Baskinger, an associate professor in the School of Design at Carnegie Mellon University, discusses the importance of Interaction Designers learning to draw better in order to better communicate ideas. With Interaction Designers coming from many different backgrounds to the relatively new field, it is rare that they have been classically trained in sketching like their counterparts in Industrial Design. Mark also talks about the advancement of Interaction Design as a discipline and how through confidence in purpose, Interaction Designers can build report in the business world.


Kathy Sierra: Creating Passionate Users

Posted on June 6th, 2010 in All Videos,Business,Leaders

54 minutes

Kathy Sierra, famous for curating the website Creating Passionate Users, talks at Business of Software 2009. In the past companies have been able to out-spend each other to gain new customers. In today’s social media culture, Kathy is seeking to reveal a more algorithmic approach for gaining product adoption (‘Step 2: magic happens’ isn’t appealing to her). To do so, Kathy says to stop focusing on selling users upgrades and features, but rather focus on making users better in the overarching area your products exist within. Ultimately it is about getting users to say “I’m Awesome”. It is at that point, users will upgrade, and non-users will desire to be like the ‘Awesome Users’ and sell themselves on purchasing the product.


Johanna Blakley: Fashion Industry’s No Copyright Policy

Posted on June 5th, 2010 in All Videos,Art,Business,Society

16 minutes

Johanna Blakley studies the impact of the fashion industry’s lack of copyright and imparts many lesson on how other creative industries could flourish with a similar regard for copyright. Johanna discusses how the fashion industry is forced to constantly innovate to keep ahead of trends, obsolescence, and build brands. The fashion industry is only one of many industries who’s work is not copyright eligible. Other industries include food, furniture, magic, jokes, cars, databases, etc… The talk is thought provoking to say the least and will provide some fodder for your next discussion on issues of copyright.


Unboxing: The New Out Of The Box Experience

Posted on June 4th, 2010 in All Videos,Design,Quickies

7 minutes

In an effort to re-imagine the out of the box experience and make it easier for older people to understand new technologies, this collaborative group has indeed created a couple imaginative solutions. The first solution being a book with cut outs where the physical components rest while instructions surround the components. The user is then guided through the setup process until finally it is ready to use. Another idea was to include cards, which when tapped on the device, provide instructions for a given task. Lastly, a map was designed which allows users to familiarize themselves with the menu system without diving into layers and layers of menus. This project was a collaboration between Clara Gaggero, Adrian Westaway, Samsung Design Europe, and the Helen Hamlyn Center.


Smart Design: The Breakup Letter

Posted on June 3rd, 2010 in All Videos,Design,Quickies

4 minutes

Smart Design, an award winning design firm, has a new tool in their bag of research tricks and is showing it off in this new video. The idea entails having users spend 15 minutes writing a breakup letter with a given product. By doing so, users expose their emotions buried beneath the surface and enable the designers to understand the emotional connection between people and the products.


G-Speak: Spacial Operating Environment

Posted on June 3rd, 2010 in All Videos,Quickies,Technology

3 minutes

John Underkoffler’s demo at TED 2010 just scratches the surface of the gestural interface work being done by him and his team. Oblong, the company founded to commercialize the work has put out this demo video demonstrating the many interactions possible with the system they designed. The system utilizes the gestural language ‘G-Speak’ designed originally for the movie Minority Report, but with the full intention of being a robust language for real-world gestural interfaces.


John Underkoffler: Minority Report UI

Posted on June 3rd, 2010 in All Videos,Technology

16 minutes

John Underkoffler, MIT researcher and inventor of the user interface from the movie Minority Report, demonstrates the real technology at TED 2010. Having been working on tangible user interfaces over 15 years ago, his team was consulted to create a 3D gestural interaction language called G-Speak specifically for the movie Minority Report. The research as since been used to further gestural UI by other teams and is now making its way into the real world by industries which process large amounts of information. John predicts it could be as little as 5 years before the technology is integrated into consumer displays, with no special gloves or extra equipment needed. Perhaps it will be even sooner, given the launch of Project Natal for the Xbox this Fall.


Ian Glass: Storytelling 101

Posted on May 24th, 2010 in All Videos,Leaders,Society

17 minutes

Ian Glass, of “This American Life” fame, talks about the aspects of storytelling. Incredibly engaging, Ian discusses the building blocks of storytelling (part 1), editing your story (part 2), pursuing ambitions of good taste (part 3), and some of the common pitfalls (part 4). It is 100% worth the time to watch all four parts. Enjoy!


Up There: A Mural Painting Documentary

Posted on May 22nd, 2010 in All Videos,Art

13 minutes

This short, heart felt documentary reveals the fading tradition of hand painted advertising as told by the painters struggling to keep it alive. The trade is nothing short of amazing, involving a highly artistic touch, inordinate amounts of time, and grueling labor. Up There is directed by Malcom Murray, and is produced by Mekanism with music by The Album Leaf.


Alan Siegel: Simplifying Legal Jargon

Posted on May 20th, 2010 in All Videos,Design,Leaders,Quickies,Society

4 minutes

Alan Siegel, a branding expert and a leading authority on business communication, stresses the importance of clear, concise, and simple language for use in government documents and literature directed at consumers. Armed with a research lab that specializes in measuring the comprehensibility of documentation, Alan has taken it upon himself to redesign several documents including tax forms, credit agreements, and healthcare legislation. He is a true savior and inspiration for anyone fed up with unintelligible legalese pervasive in today’s culture.


Robert Cialdini: 6 Universal Principals of Influence

Posted on May 19th, 2010 in All Videos,Authors,Quickies,Society

4 minutes

Robert Cialdini, professor of marketing at Arizona State University, studied for 3 years working in the fields of sales, fundraising, and advertising. In this short excerpt from the documentary “Social Reality” with Philip Zimbardo, Cialdini shares the 6 universal principals of influence he distilled from his experiences. If your interested in learning more, his book Influence: Science and Practice is a good quick read with practical advice and great anecdotes about his experiences researching this topic.


Bsquare: Coca-Cola Freestyle Soda Fountain

Posted on May 18th, 2010 in All Videos,Quickies,Technology

4 minutes

Bsquare, the embedded systems firm behind the new Coca-Cola Freestyle soda fountain talks up their role in providing the brains for the device. The concept is brilliant, but clearly from the video, the embedded computer is quite underpowered and the touch-screen experience is more akin to an old ATM than the experience found on the latest smart phones. Nonetheless, the new fountain serves over 100 different flavors of soda, water, and juice. Also, check out the brief history of the Coca-Cola soda fountain too.


Dan Hill: New Soft City

Posted on May 18th, 2010 in All Videos,Design,Society

62 minutes

Dan Hill, designer and urbanist, talks at Interaction ’10 about urban landscapes and the information that inhabits them. Dan loves to identify all of the data points that are embedded in cities and expose them through meaningful ways. In this video, he provides a wonderful tour of the many projects that he and others have worked on. After watching the video, it is difficult to ignore the pervasive bits of information that you once passed by without ever considering how exposing them might change people’s behaviors.


Aaron Koblin: The Sheep Market

Posted on May 17th, 2010 in All Videos,Art,Quickies

3 minutes

Aaron Koblin talks about his use of Amazon’s Mechanical Turk marketplace to explore the ‘emergence of new labor systems in the information age’. His largest project, The Sheep Market, entailed paying people $0.02 to draw a sheep facing left. Pointing the individual artists to a custom drawing tool, he captured the drawing process for each one. Accumulating a total of 10,000 sheep, all of the drawings are now visible at TheSheepMarket.com.


Richard Seymour: Violence of The New

Posted on May 16th, 2010 in All Videos,Design,Leaders,Quickies

3 minutes

Richard Seymour, co-founder and director of Seymourpowell, shares two quick anecdotal stories about preparing people to receive new ideas. As much as people ask for new and innovative designs, they are often very resistant to embracing them unless they are well prepared to do so. The clip is wonderfully concise and does a great job at illustrating just how important storytelling is to the salesmanship process.


Jensen Harris: The Story of the MS Office Ribbon

Posted on May 15th, 2010 in All Videos,Design

90 minutes

Jensen Harris, in 90 minutes of awesomeness, talks at Mix ’08 about the design process which led to the creation of the ribbon toolbar which appeared in Microsoft Office 2007 and has become a widely used design pattern. Revealed in the talk are many prototypes of early designs as well as the story behind the ‘ribbon’ name. Jensen still works at Microsoft and is now working on Office 2010.


Rob Ingebretsen: 10 Ways to Attack A Design Problem

Posted on May 15th, 2010 in All Videos,Design

61 minutes

Rob Ingebretsen, part designer and part developer, speaks at Mix 2010 about lessons he has learned over his roughly 10 years of experience as a designer. A few of these include: Starting a project by creating a ‘mood board’. Having a theme to unify the functional and visual aspects of a design. Be better before you are new. Learn lots of techniques. Sweat the details. As well as to follow an iterative process of working hard, get feedback, and refining. Rob is one of two designers at Pixel Labs and runs a good design blog at NerdPlusArt.com.