Dan Albritton: The MEGAphone Experience
MEGAphone is… phone-call controlled, real-time, multi-player gaming on big screens. At UX Week 2008, Dan Albritton talks about the challenges related to designing for such an experience. With mobile servers linked to the phone network via a measly 3G connection, the system must account for the differences between button presses on various phones, handle volume normalization, and be responsive with a large number of users.
|
|















View Archives
Hide Archives

